1.20 REPLAY RECOVERED SYMBOLS Snapshot: 2026-09-28T14:49:12+00:00 Named functions: 21,635 (2,331 provisional q_ names) Named globals: 4,404 (11 provisional q_ names) Executable: game_dx12_ship_replay.exe Executable MD5: 1C238FE327F2ECC3B0DB924C5B425439 Executable SHA-256: 68fb1cbcb2924182724004039de55a4c50152bb6561803c4898b7930b38132f0 Original image base: 0x140000000 MAP SHA-256: 268cdd1037cd7a47743809ed24ede2db8e3eaaf7f640ec619f0c28a4f9489645 APPLY IN IDA 1. Extract all ZIP contents into one folder. Keep the MAP and .symbols.json together. 2. Open a database for the exact executable above. Save a backup of your IDB. 3. Choose File > Script file and run import_replay_map.py. 4. Select replay-1.20.map when prompted. 5. Review the applied / preserved / failed totals printed in IDA's output window. The importer checks the input executable MD5, MAP SHA-256, and section/RVA/VA consistency before writing names. It applies RVAs at your current IDA image base, so a rebased database is supported. Existing meaningful names are preserved. Duplicate or unsupported spellings use unique MAP tokens; original recovered spellings are retained in repeatable comments when needed. These are recovered names, including provisional q_ candidates. No compiler types, source line records, local variables, game executable, SQLite database, or IDA database is included. This is a MAP export, not a compiler-generated PDB. New committed names refresh the public package under the shared two-minute limit. Download the ZIP to obtain one complete matching generation. Individual links are guarded by release ID; reload the resource page if that generation changes. Resource: https://entropicdev.click/resources/replay-1.20