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REPLAY 1.20 · RESEARCH NOTES

The asset brain

A linked map of loading, rendering, and collision evidence.

34 notes · Latest source update
SOURCE NOTE · Updated 2026-09-28 14:00:52 UTC
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GlassWorld

Asset format index · GlassWorld phase evidence

Replay 1.20 layout scope

Layout and serialization statements on this page refer only to Replay 1.20 unless explicitly labeled as Game-Test cross-reference provenance. Source names help identify analogous functions; source UDT sizes, offsets, strides, and dispatch values are not Replay layout evidence.

Evidence status

Phase-wrapper and asset-family identity are strong; the serialized GlassWorld payload is unknown.

Observed format facts

  • Replay XAssetHeader case 0x19 routes Load, Preload, and Postload to its GlassWorld pointer wrappers; Replay pool metadata labels the row glass_map and reports element size 0x10. Game-Test case 0x15 is provenance only, not a Replay value.
  • Replay wrappers call corresponding roots; Load and Postload routes also call a 46-byte Load_GlassWorldAsset handler with AddXAsset/PostAddXAsset argument/result flow. Preload does not show that asset-registration helper in the reviewed route.
  • Source and Replay wrapper body extents differ by phase; the page-linked report records full .pdata chains. Keep those extents separate from pool element size and from serialized root data.

Format boundary

The 0x10 value is a pool element size, not a proven serialized payload size. No complete GlassWorld member map, pointer-fixup inventory, stream order, material dependency, or Replay ABI is established. Do not transfer source dispatch 0x15 to Replay.

Local evidence